- Minecraft Username
- Dr_Teath
Hi all, I’m back with another travesty to impose upon the world.
Blue Systems is sitting in a fairly good place at the moment. It is feeling right and most of the changes I am making are fairly minor bug fixes and conflict resolutions.
I have two other ideas for packs I’ve been throwing around for a while. One is a very bare bones concept and the other is developed enough to start the process of prototyping. So I thought I would put the more developed idea out there for people to critique and generally rip to bits.
Basic concept;
Long ago, our world was filled with lush forests, verdant planes, lake and oceans brimming with life. When gods fight, mortals suffer. Such was the power and fury of their war, that ground beneath our feet gave way.
And so we are left with this. The world is shattered, our people scattered to the winds. But we are strong, we will survive.




As of right now, the ‘prototype concept’ pack contain 268 active mods jar files, which forge reads as being 304 mods. This is will change as things are developed, tweaked and balanced.
Feel free to throw ideas, suggestions and criticisms at me. So, tell me what you think.
P.S Dear Ele, currently tcon is in the pack and space mods are NOT in the pack.
Blue Systems is sitting in a fairly good place at the moment. It is feeling right and most of the changes I am making are fairly minor bug fixes and conflict resolutions.
I have two other ideas for packs I’ve been throwing around for a while. One is a very bare bones concept and the other is developed enough to start the process of prototyping. So I thought I would put the more developed idea out there for people to critique and generally rip to bits.
Basic concept;
- The over-world is generated as a ‘sky lands’ world type. The world generates as large flying island of various biomes with void beneath.
- This is a techno-magical pack with any purely tech mods cross integrated in to magic mods.
- The pack will be built on a foundation of embers rekindled.
- The pack starts out low-tech, with kilns, simple tools, and research tables. Eventually finishing with techno-magical nuclear power and matter-energy systems.
- Late game resource procession will require significant effort. High tech materials will be required to be separated from natural alloys or aggregate materials.
- Traditional methods of resource generation such ex nihilo and sky resources will not be included. Resource collection will be customised and gated.
- Davincis Vessels or other ‘vehicle’ mods will be use for transport. Teleportation will be limited or require end game tech.
- Where possible, I want to encourage people to have bases in the nether and the end. In order to do this, some mid and late game recipes will require rare regents derived from plants and mobs that can only be farmed in those dimensions.
- I hope to include things like quests and lore in the pack, but these features require a significant time investment to perfect. They may be a pipe dream.
Long ago, our world was filled with lush forests, verdant planes, lake and oceans brimming with life. When gods fight, mortals suffer. Such was the power and fury of their war, that ground beneath our feet gave way.
And so we are left with this. The world is shattered, our people scattered to the winds. But we are strong, we will survive.




As of right now, the ‘prototype concept’ pack contain 268 active mods jar files, which forge reads as being 304 mods. This is will change as things are developed, tweaked and balanced.
Feel free to throw ideas, suggestions and criticisms at me. So, tell me what you think.
P.S Dear Ele, currently tcon is in the pack and space mods are NOT in the pack.