it's by the same author as Trillionare, various crafting stuff for progression is locked behind research
*Features locked behind craftable research
*Research items obtainable though multiblocks
*Craftable capsules, don't need to manually build multiblocks
*Build assembly lines for everything, research, sub-materials, ingredients etc
*No AE2 or Refined storage, simple storage networks & storage draws for storage
*logistics pipes, super factory manager & integrated dynamics for automation
*Immersive engineering, thermal expansion,
*revamped ore processing, up to 294x, No mining, FactoryO Drills & TreeCapitator for trees
*EnderIO conduits + Capacitor Banks for rf storage
*Deep Mob Learning, Better Boilers + Steam Dynamo's for mid game power
*Immersive Petroleum, Nuclearcraft for mid-late game
*Features locked behind craftable research
*Research items obtainable though multiblocks
*Craftable capsules, don't need to manually build multiblocks
*Build assembly lines for everything, research, sub-materials, ingredients etc
*No AE2 or Refined storage, simple storage networks & storage draws for storage
*logistics pipes, super factory manager & integrated dynamics for automation
*Immersive engineering, thermal expansion,
*revamped ore processing, up to 294x, No mining, FactoryO Drills & TreeCapitator for trees
*EnderIO conduits + Capacitor Banks for rf storage
*Deep Mob Learning, Better Boilers + Steam Dynamo's for mid game power
*Immersive Petroleum, Nuclearcraft for mid-late game