We already have Mega Loot in the pack.
Along with finding both the chests and the shards in dungeons, common loot shards can be purchased from a new type of villager. Rare shards can be produced from common shards with botania mana infusion. And epic shards can be produced with blood magic and valonite dust.
I had to reference FC3 several time to figure out how to build my loot tables and propagate them through out the game.
Lolnet has a Blue Systems server up for a second time!
Blue Systems 2.1.0 is now open. bs.lolnet.co.nz
Blue Systems has changed significantly and the world has been reset.
I did a lot to maintain the 'feel' and 'spirit' of the pack. Much of the difficulty has been maintained. Some mods have been taken out and many smaller mods have been added. Many hours were spent on tweaking and testing.
Overall I feel that 2.1.0 is much more balanced than previous versions, while still being a reasonable challenge. Detailed information here
Thank you so much to the staff who put the time on the Lolnet side to make the sever happen.
I joined Blue Systems 2 a few days back and I really like the look of it so far. I rejoined today to see how things are going and want to report that the claims thing is sorted I was able to abandon claim and claim elsewhere so that's cool.
When I went /rtp and found a wizard tower (where I stole the arcane bench and book shelves) the wizard attacked me and I went on fire but I took no damage, so something weird going on there.
Still unable to attack using my iron vanilla sword which you do already know about.
Just a comment on the players command side of things...fair enough that you will not allow the /fly and /god but in a pack that is designed to be full of exploration I really think you need to reconsider at least letting us have the second /home as is available on other Lolnet servers.
I am really looking forward to playing this pack on the server.
Playing blue systems 2 and enjoying it. I noticed today that there is no /shop so I did /modreq and Dez suggested I post asking you the question @Dr_Teath
about if should or will be added.
I was really only wanting to chunkload my farm.
Dez and I have had a quick chat about it.
I drew up a quick proposal for the stuff that would appear in the shop, available here.
Looks like I forgot to add chunkloaders to the list, but those should be available at the normal prices.
heya guys, enjoying playing on BS but there are two problems. /shop and /cl status (etc) are just giving me message, You have no permission.
Looking at convo above it seems they should be available?
second, the stoked cauldron has a bug with hellfire dust, It takes all the dust and gives you one ingot where it should be giving 8.
If I put in 8 dust it gives and ingot. If I leave the ingot in there and put in another 8 dust, it uses the dust and gives no more ingots
@incarn Turn your bellows off and try again.
This MAY be a sponge bug, or your claim suppressing explosions.
I say this, because if you put hellfire dust in a STOKED cauldron, its meant to be to hot and explode, deleting the cauldron.
I can also say from my own experience that it is possible to make the concentrated hellfire ingots in game, in the current version.
I can't see anything in the mods github as to why this might be broken. There seems to be very little information bout this mod over all online at the moment.
I wonder if they all suffocated in the terrain or jumped in to the void over time? The dim shouldn't be loaded unless someone is in it, but it wouldn't be the first dim that force loads itself.
I didn't make changes to that dim at all, and I can't see any in the config files to mess with the spawn rates.
I'll come up with a work around. Either a way to make the horn or force spawn the mob.
got another issue sorry Dr_Teath.
I have built and rebuilt the attunement altar and structure probably a dozen times, in different places.
It never activates (should have little sparkles on the sooty marble at night).
I do it in single player, it works fine.
Could you check to make sure it is working on the server. Maybe have a look at mine when you get a chance?
If you're accurate building the structure, you can place the multiblock piece (altar) last in a spot no multiblock piece has ever been and it'll work. If you get it wrong that spot will never work again (until the update hits I'm assuming)