Blossom; Kitchen Sink with some different mods.

Dr_Teath

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It is that time again! I’ve been throwing mods at a wall and seeing what sticks, and Blossom is the result.

So why pick Blossom?
Being a kitchen sink pack blossom is not really about anything. But I have tried to do things differently enough that the pack will still give you an interesting new experience. A handful of the more familiar mods should help ease people in to the pack. While a slew of newer and less common mods provide an interesting experience for the veteran players.

So where is the pack now?
The pack is in late alpha, just about ready to be play tested.
I am only making a small number of tweaks to the pack, mostly to prevent conflicts. This pack is not intended to be gated, progression or tweaked.

What cool things does the pack offer?
  • Baubles and artifacts to find as loot
  • A literal Meat shield
  • A customized overworld
  • Lots of new potion effects and enchantments
  • New mob to cuddle or kill
  • Many small utility mods
  • Wall-jump! To help you parkour!
  • More food to cook than is sane or reasonable
  • Spice of life: carrot edition; up to 100 additional hearts on offer.
  • Chests and barrels in every flavour of wood.
  • Blue Redstone
  • Sleeping bags AND tents for that authentic camping experience
  • Make armour from candy cane
  • Clock work pickaxes
  • Flying with broomsticks
  • Little Tiles to make totally custom doors
  • Armour made of literal cactus
  • Travertine for all of you high class flooring needs
  • Summon ice giants to hug creepers on your behalf
  • Put a cow in a jar
  • Smack zombies with a frying pan
  • Make literal absinthe for your friends
  • Built a scanner to help locate those precious diamonds
  • Poison yourself with deadly radiation
  • Use lasers to make draconium
  • Hit things with a variety of hammers
  • Acquire super powers
  • Alluvial ore deposits
  • Construct the ultimate endgame items, The Galactic potato!

What is NOT in the pack?
  • Actually Additions
  • Advanced rocketry
  • Applied Energistics 2
  • Avaritia
  • BloodMagic
  • Chickens
  • Ender IO
  • Environmental Tech
  • Extra Utilities
  • Extreme Reactors
  • Galacticraft
  • Gendustry
  • Industrial craft
  • Mystical Agriculture
  • ProjectE
  • Refined storage
  • RFTools
  • Simple Storage Networks
  • Simply Jetpacks
  • Storage drawers
  • Tech Reborn
  • Thaumcraft
  • Tinker’s Tool Leveling

What is in the pack?
The familiar;
  • Botania and addons
  • Draconic evolution (ele demands his wings)
  • Forestry and binnie’s (but no gendustry, sorry Zane)
  • Immersive engineering and addons
  • Industrial foregoing
  • NuclearCraft (common but largely unused)
  • Railcraft (common but largely unused)
  • Thermal Expansion
  • Tinkers construct and addons

The unfamiliar;
  • Academy Craft (super powers)
  • Arcane Archives (magical storage)
  • Bewitchment (a re-imagining of witchery)
  • Charset (vanilla plus style addons to the basic game)
  • Cuisine (more food than you can poke your fork at)
  • Davinci’s Vessels (build an airship and fly your base around)
  • Divine Favor (magic via ritual)
  • Electroblob’s Wizardry (make wands, cast magic missile at the darkness)
  • Embers (clockwork, steam powered laser guns)
  • Evilcraft (make magic by stabbing things)
  • Grappling hooks (because more games need hook based traversal)
  • Ice and Fire (Dragons? Dragons!)
  • Metallurgy 4: Reforged (chestplates, got to craft em’ all)
  • Prodigy Tech (machines powered by hot air)
  • Rockhounding Chemistry (I got a PHD so I could play minecraft)
  • Roots (I made armour out of wood and magic)
  • Runecraft (because runes are cool)
  • SG Craft (stargate based teleportation)
  • Totemic (that mod that I used for 30 seconds in sevtech?)

Exploration;
  • Aether Legacy (Flying sheep)
  • The Atum 2 (Pyramids full of undead)
  • Better Nether (Nether enhancement)
  • End: Reborn III (End enhancement)
  • The Erebus (like Australia if it was underground)
  • Ice and Fire (Overworld enhancement)
  • NetherEx (Nether enhancement)
  • Rockhounding Rocks (Overworld enhancement)
  • Rockhounding Surface (Overworld enhancement)
  • The Betweenlands (stay out of my swamp!)
  • The Twilight Forest (kill all the bosses!)

Cosmetic;
  • ArchitectureCraft
  • BiblioCraft
  • Blockcraftery
  • Cathedral
  • Chinese Workshop
  • Chisel
  • Decocraft
  • Earthworks
  • Engineer’s Decor
  • Ferdinand’s Flowers
  • Just Build It
  • Not Enough Roofs
  • Plants
  • Rustic

Full Modlist here

If any of this sounds interesting to you, do please drop a like and or leave a comment.

P.S. send love, I have a few days off work after having 3 wisdom teeth surgically extracted.
 
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123zane321

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Sounds interesting - I've grown a little tired of progression-based packs lately, so this sounds like it could be a nice change.

One mod that came to mind as I was reading this was Alchemistry - it was a mod that was in DD&SS, and focused on breaking blocks down into individual elements (i.e. breaking coal down into carbon, water buckets into hydrogen and oxygen, and maybe iron?), then combining and using those elements to make completely different things. I honestly had quite a lot of fun playing that mod, figuring out what stuff would be good to break down and what other stuff could be made in turn. I haven't seen it in any other major packs at the moment, so maybe it would be worth considering for this pack?

Link to the curseforge page for the mod: https://www.curseforge.com/minecraft/mc-mods/alchemistry
 

Dr_Teath

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@123zane321
I am not sure how well it would integrate in to the mods already in the pack.
It looks like it could take quite a bit of work to get everything hooked up if I did use it.
I will have tinker with it a bit.
 

Igneel32

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Looks interesting, a bit of a change from the usual - I'd be down to give it a go :)
 

anarki99nz

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So now you have no wisdom teeth, are you still Dr_Teath?

Anyhows, what was your storage strategy in the pack? I would be keen to give it a go, but with all the magic and exploration mods, I want to make sure I don't have to have rooms of chests :p
 

Dr_Teath

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@anarki99nz I still have most of my teeth? Had the surgery on Thursday and still can't eat solid foods.

There is no 'all in one' solution, because I like to build storage systems.
I want people to have to engineer and build a solution rather than plonk down a controller/terminal/drive bay and be done with it. I know this is not necessarily a popular idea in modded.

I have included plenty of mods with parts for storage systems.
'Charset Storage' has both chest and barrels.
'Metal Chests' replaces the 'iron chest' mod providing large than normal chests.
'Immersive Engineering' has silos and tanks that hold large numbers of items
'Industrial Foregoing' has black hole tanks and storage systems that can hold literally billions of items.
'Botania' has its corporeal system and is extended by the 'Incorporeal' mod.
'Enderstorage' provides long range chests and tanks.
'Arcane Archives' is a newer magical storage system mod that has mass storage and transportation.

We also have things like draconic chests and the various storage systems in bibliocraft, binnie's, charm, thermal expansion, rustic etc.

Hopefully the lack of AE2/RS will not discourage people.

@123zane321
I had a bit of a play around with Alchemistry but it does not provide a lot of inbuilt support for mods. Hooking it up would take a significant amount of work and I am not sure it is worth it in a kitchen sink pack.
 

Dr_Teath

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EDIT: It is done! Available here.

Blossom has been submitted to curseforge and is awaiting approval. Available here when approved.
Some minor changes from the OP.
Evilcraft has been removed; due to a client size render bug causing crashes.
Rockhounding: Chemistry has been removed; because it added a lot of content that did not do anything with out a huge amount of tweaking.
Blood magic has been added; because I wanted some black magic in the pack.
X-net has been added; to help with moving items and automation.
Open computers and several plugins along with an x-net compatibility plugin have been added; to help with automation and generally because it is cool.
I will post in the discord when the pack is available.
 
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Dr_Teath

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Blossom 1.0.2 is now available!
I have no idea what I felt like I forgot for the initial release, so I’m calling it done and shifting from beta to full Release! Have fun!
 

Microjet

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So @Dr_Teath do you think Creation Reborn will host this one? I'd love to give this a go with our community
 

Dr_Teath

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I hope so! That's why I've been posting about the pack.
The more interest we get, the more likely we are to see it hosted.
You could always post it in the pack suggestions thread or just generally poke the Council about it.
I am sure nothing bad could ever come from annoying Ele :p
 

Dr_Teath

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Dimension Mods can be a burden on the server and generally break things in really creative ways. So I have split Blossom in to mainline pack with all of the dimensions still in place and a lite pack with only the mining dimension and the tent dimensions.
Full change log, and info about mods added and removed, along with the download here.

The packs are otherwise identical, save for the removal of a few redundant compatibility scripts.
 

One_77

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I have just been reading into this pack on that curseforge page. And it's got me interested! The lack of AE2 has me stuck a bit, but I think I can be convinced to try to live without it, though unsure how successful I might be :p.

I'll jump on this as soon as CR host it, I've already got it downloaded and ready to go :D
Keep us updated if it get's hosted or not Teathy!
 

yampertx

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bit of a late reply sorry to here you had to have your wisdom teeth out ouch !
looking forward to giving your new pack a try :)
 

One_77

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I recently played a modpack on a private server of mine, and tried to get along with out AE2... But no luck for me. I cannot live without AE2 :p
I just place chests everywhere, and anywhere, they don't get sorted, they're not tidy, and it's a horrible mess. Even storage drawers or something like that wouldn't save me, because I'm a bit of a hoarder, i take everything and anything.
I'd still give your pack a try, but I guarantee that I'd last maybe up to 5 or 6 hours worth of gameplay before i give up, due to a mess storagewise.
 

mikhaila666

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Looks interesting, might draw me back in. Been playing a lot of vanilla with my girls lately.
 

One_77

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If I add AE2, I promise you, I will make you suffer for making me do it :cool:
You'll make the recipe spastic, and perhaps on a 10x10 crafting table I assume :p
If that's the case, I suppose by the time I have AE2 running, I'll also have a house built of chests. Think about that, a house built of chests, that could be the future, in a pack with no AE2. Or at least my future anyway. If I don't have AE2. I tend to have chests. lots of chests. :D
 
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