3 x "/modreq" (Completed now)

Chipsz

Member
Hi, I made three mod requests in the past two days, all of which where unable to be resolved by the user assistants who kindly tried to help.
It also turns out that my modreq's no longer exist also! When I Asked Christp123 he told me I didn't have any modreq's.
I am kindof frustrated, but I should have thought of coming on the forums earlier! haha.

Now, I know the Mods with all the real power on this server are quite busy, so I am going to lay out specifically what it is that I am requesting with all relating info (e.g coordinates) so I am not wasting any time! as there are bigger fish to fry! ;)


:arrow: 1. The first request I made was when I made a Zombie Villager follow me from x-10579 y22 z-4153 all the way to x-9975 y54 z-4065, which is where I got it on a mine cart and pushed it to x-9633 y109 z-3789, and then used a furnace in a mine cart to power it up my tower. I ran back into my house to grab the potions & golden apples I wanted to use to cure the zombie, then I took my elevator up my tower, when I got up there, the mine cart was empty :eek:
I have discussed this with people and some say it was a bug, some say I may have gone to far and it de-spawned normally. either way, I'm really gutted it disappeared.
on a side note, I pretty much tunneled my way to my house from the Zombie spawner.
So what I want is to know whether or not I will be helped, as it stands the answer to that is in limbo. Simply not knowing what is going on is what bothers me.


:arrow: 2. I have made and claimed a path down the side of a mountain where my base is, and I would like to connect it up with the main path (the end of the North path in WestGate2) I have seen other people connect their paths to the main paths around Westgate2 and would like to join mine also, the U.A's that tried to help me with this did not have permission to access the land where the main path is.
So I figure I need a Mod with the permission to do so :mrgreen:
the coordinates for this Modreq are: x-9504 y63 z-3779


:arrow: 3. I am wanting to know if I can get a rollback at x-9448 y24 z-3675
I had found two cave spider spawners 3 blocks apart and wanted to make an xp/string/spider eye farm, unfortunately one of the spawners was destroyed while Jessica1543 and I where mining away the stone to make a big room for the farm.
What had happened was Jessica had gone AFK for a moment to get her crutches (shes got a broken leg I think) and her sister had jumped on her game and destroyed the spawner.
I had the area claimed by my golden spade and Jessica was trusted.
I would Like to know if I can get this roll back or not, as the answer to this is also in limbo and I find that bothersome also.

Thank you for your time to read this and I hope for some answers soon, hopefully ones in my favor but answers none the less.
thanks again.

Chipsz
 

nnewman

Member
Minecraft Username
nnewman
Re: 3 x "/modreq"

Ok so if Chris said that there was no modreq s it was because I was the one who close your modreq. The reasoning for this was because i had 20 modreq s to go through and you didnt reply when I asked you what you needed. Then when I asked you while you were not afk I was told that you needed the paths connected

As for the zombie villager. It wasnt a bug. After a certain distance (100 blocks i think not entirely sure) the zombie villagers naturally de spawned. We cannot help this fact.

As for the path. You will need a JnrMod or up to do that for you

As for the spawner, I am sure the area can get rolled back
 

Chipsz

Member
Re: 3 x "/modreq"

nnewman said:
Ok so if Chris said that there was no modreq s it was because I was the one who close your modreq. The reasoning for this was because i had 20 modreq s to go through and you didnt reply when I asked you what you needed. Then when I asked you while you were not afk I was told that you needed the paths connected

my bad, I was probably caught up in what ever I was doing, sorry.
It is very understandable that you must be very busy as the amount of people on this server is quite large, my apologies if I have been overly critical.

nnewman said:
As for the zombie villager. It wasnt a bug. After a certain distance (100 blocks i think not entirely sure) the zombie villagers naturally de-spawned. We cannot help this fact.

My tower is a few blocks over 64 tall, I will do some calculations using the y coordinate when I'm on next to find out how tall it is exactly, but I guess it would seem I will be doing it again :roll: maybe I will try pay someone to do some of it for me, I can pay using diamonds, everyone loves diamonds! never the less it would still be interesting to know if it did just simply de-spawn as this would come in handy when doing similar activities :)

nnewman said:
As for the path. You will need a JnrMod or up to do that for you

will I need to be online for this to happen? If so, what would be the best way to go about making sure I am online while a Jr mod is on?

nnewman said:
As for the spawner, I am sure the area can get rolled back

This would be awesome! I guess I will just have to wait out until someone can do this, but I am ok with that.


Thank you heaps nnewman! :D
You have been a big help and I am feeling much better about the situation.

I think I failed to communicate properly, and my frustration did not help. I find it difficult to properly send the intended message I wish to, due to the limitations of the on server chat, and my inexperience with minecraft online - so in the future, when appropriate, I will utilize the forums.

Chipsz
 

nnewman

Member
Minecraft Username
nnewman
Re: 3 x "/modreq"

I did comment in your modreq saying you will have to wait for a JnrMod or moderator to be able to do this.

Waiting for a JnrMod is very easy, while you see a JnrMod or mod on just /modreq asking about your path being connected. Yes it's true you will have to be on at the time

Not a problem Chipsz. That's what UA's are for. That's why we built the forums. So instead of having 100 modreq s then we use the forums for the users to talk, it's just alot easier then ingame
 

Chipsz

Member
Re: 3 x "/modreq"

nnewman said:
Waiting for a JnrMod is very easy, while you see a JnrMod or mod on just /modreq asking about your path being connected. Yes it's true you will have to be on at the time
Ok cool, will I need to do a similar thing for getting the roll back for the cave spider spawner? Who has the power to do the roll backs?

nnewman said:
Not a problem Chipsz. That's what UA's are for. That's why we built the forums. So instead of having 100 modreq s then we use the forums for the users to talk, it's just alot easier then ingame
Yeah man, ingame communication is very limited, and I bet you get all kinds of hard to understand messages from people all around the world who play the server.

Also about the Zombie thing, the 'Y' coordinate in my house (which is next to the tower foot) is 107, and up the tower it is 176... thats only 69 blocks apart from the Zombie to de-spawn. I think maybe I should start up another thread about aggressive Mob de-spawning rates on the server, so I can get to the bottom of this mystery!

Chipsz
 

nnewman

Member
Minecraft Username
nnewman
Re: 3 x "/modreq"

Yes the rollback is very much the same. You will have to wait for a JnrMod or up to roll the area back for you. Just /modreq it when a jnrmod is online

Yes that's true we hae people from all around the world however mainly NZ and Australia
And it is hard for us to manage problems with everyone via modreqs

I'm not 100% sure on how many block you have to be away from the mob for it to despawn. I will talk to CptWin this afternoon about it though
 

Chipsz

Member
Re: 3 x "/modreq"

yay! I just had the path and rollback done by Pebbles777 aka pebs!

That would be real awsome if you could ask cptwin! that would get probably get us an answer, however... on the off chance we dont get the answer we look for, we can do some experiments maybe... :)
 

Chipsz

Member
Hey people, if there is any discussion that needs to be made in regards to the handling of mine or other modreq's might I suggest doing in on the proper forum and maybe in private?
also as a suggestion, maybe when modreq's are quite complicated, redirecting and suggesting utilizing the forums would be cool.
Also Christp123 nnewman did point out where I was at fault also.

Chipsz
 

0zlw

Veteran
Veteran
Minecraft Username
0zlw
Chipsz said:
Hey people, if there is any discussion that needs to be made in regards to the handling of mine or other modreq's might I suggest doing in on the proper forum and maybe in private?
also as a suggestion, maybe when modreq's are quite complicated, redirecting and suggesting utilizing the forums would be cool.
Also Christp123 nnewman did point out where I was at fault also.

Chipsz

Thanks for that, Relevant posts have been moved.
 
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